Cognitive Scientist; Associate Teaching Professor in the Curriculum, Teaching, Learning, and Leadership, Doctor of Education Program, Northeastern University; Former Teacher; Co-Founder of Immersive Science Learning Company, Killer Snails; Author, “An Opportunity for an Improved Post-Pandemic Education” (2021, Age of Awareness), Game On? Brain On! The Surprising Relationship Between Play and Gray (Matter) (2020) and Designed to Learn: Using Design Thinking to Bring Purpose and Passion to the Classroom (2019)
Events
Games On, Minds On: Games, Technology, and Play for Active Learning and Memory
The Empathy Edge: How to Create a More Human-Centered Classroom
Game On, Brains On: Creating Playful Experiences to Boost Engagement in Learners
Questioning for Learning: The Science of Curiosity and the Acquisition of Knowledge
The Future Education: Applying Cognitive Science, Design Thinking, and Games to Bring Purpose, Passion, and Curiosity to the Classroom